Sunday, January 11, 2009

SCH - Elemental Nuking Gear - Take 2

As an update to my last post, I discovered a SCH nuking set that even for an Elvaan with /RDM will get you to the magical 320/120. I had completely forgotten about elemental grips:

Main: HQ Staff
Sub: Appropriate Elemental Grip (2 M.Acc)
Ammo: Phantom Tathlum (2 INT)
Head: Argute Mortarboard (7 skill)
Neck: Elemental Torque (7 skill)
Ear1: Elemental Earring (3 skill)
Ear2: Morion Earring +1 (2 INT)
Body: Scholar's Gown +1 (3 INT, 15 skill)
Hands: Genie Gages (8 skill)
Ring1: Tamas Ring (5 INT)
Ring2: Omega Ring (3 INT, 3 M.Acc)
Back: Gleeman's Cape (5 INT)
Waist: Argute Belt (5 INT, 2 M.Acc)
Legs: Mahatma Slops (8 INT)
Feet: Goliard Clogs (4 INT, 2 M.Acc)

With the 272 elemental magic skill a naked Elvaan BLM with full elemental magic merits starts out with, we add 7+7+3+15+8 skill (head, torque, earring, body, hands) for 272+40=312 and an additional 2+3+2+2 M.Acc (grip, ring, belt, clogs) (considered functionally equal to a point in skill) for 272+40+9=321.

On the INT side, we start with 69 (ouch) and add 2+2+3+5+3+5+5+8+4 (ammo, earring2, gown, ring1, ring2, cape, belt, slops, clogs) for 69+37=106. Add in a cream puff (+7 INT) and a fully-merited Stormsurge Hailstorm (+7 INT) and you get 106+7+7=120. This brings you to 321/120.

It's been mentioned that the two earring slots being wasted on +3 skill and +2 INT prevents the use of some gear that gives big boosts: your novio and moldavite earrings, which give +12 MAB. The calculus gets difficult at that point but it's possible that 318/118/12 is better than 321/120/0. However, for the average person that doesn't have all the gear listed, generally I think the additional elemental skill and INT will be worth it over the MAB, as the closer to 320/120 you get the less you get resisted.

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