Friday, March 14, 2008

d-d-ding!

Three more levels today/tonight. Got into a nice Garliage party of BLU, DNC, DRK, MNK, WHM, SCH. I finally got around to making a Windower macro set for SCH, as, with the Addendum stratagems, the job practically begs for macro rearrangement depending on which art is active. I keep a baseline of spells (nukes and cures) on the ctrl+# row, and have the ctrl+alt+# row dynamically changing between the black magic spells that are active under Addendum: Dark (Dispel, Sleep, Sleep2, the tier IV nukes - hey, I'm thinking ahead) and those active under Addendum: Light (the esuna spells). The alt+# row handles abilities and stratagems (I also dynamically change the stratagems based on what art is active).

I can officially say that Sublimation is pretty pimp. What it does is give you a status effect that eats your hp at 2 hp/tick until 25% of your max hp is gone. Once that's done, it enters a "charged" state whereupon you can then reactivate the ability at any time in the next 2 hours to instantaneously recover as much mp as you had hp tick away. So if your max hp is 600, it will tick down 150hp, and then stop, fully charged. When you activate it again, you gain 150mp instantaneously.

Also, the Scholar AF head piece significantly enhances the effect, bumping it to a 3hp tick (so it will charge much faster) and increasing the amount of mp gained by 50%.

The only downside is that it's incompatible with Refresh effects (from the RDM spell or food) while both charging and charged. But if you don't have a RDM in your party it makes for a great self-refresh.

I'm still not 100% convinced of its endgame applicability, but I think the ability to keep a weather effect up on an entire party indefinitely should prove most useful in BLM parties, and combined with the Tier IV nukes, it should do just fine, if not quite having the blasty power of a BLM, at least being in the same ballpark.

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